These are Important FAQs for those who are still confused about this project.

I won't guarantee these will be straight answers, but this is what the project should be to others and how we try to make it easy to follow

ABOUT MY SKILL LEVEL
1. So this project is welcomed to all skill levels, but the minimum of skill I think is like basic flipbook style, like if you’re going to animate a ball bouncing for 24fps, then that is what most people believe is the minimum skill level for animation, now creating a scene is far more than a ball bounce, and it really comes down to the scene really. I wanted to do this as a teaching exercise for beginner animators and take things that you learn from any experience into a few short seconds. There a couple of things to do, I will gladly take at anything (and I mean anything) you have worked on, and I'll tell you what I like about it and what could be added so you can learn that skill, come back, and see if that improvement works for you.

ABOUT OTHER CHARACTERS
2. If you want to add newer AC characters in your scene or characters from another franchise (Spongebob, Rick and Morty) I think that would be nice, the only rule is that you can't replace them with existing and important characters already in the movie. For example, adding Isabelle into the movie as a background element even though she wasn’t invented during that time of the movie, seems like an ok thing to do. It would keep track of who's who. 

ABOUT MY PORTFOLIO
3. Portfolio is kinda optional, but I would love to see your art style in any shape or form. the reason is that if you're signing up, you will be known as one of the collaborators in the credits, so someone would want to know who drew that scene and where to find them on social media because who knows, one guy or girl could really love your work. So don't stress about that too much.

ABOUT WORKFLOW
4. Everyone works differently, some have all the time in the world, and some only have like 5 minutes of free time per day. That goes with the style too, if you know the tools of your favorite program, then it not be much of a problem than you think, and it is encouraged to send WIPs of animations, especially if someone is critiquing them. And don't worry about deadlines, although I might do a monthly check-up to see how everyone's doing, my only wish is that there is a full commitment to them because there's a difference between inexperience and laziness. If someone can't do that, then what's the point of signing up.

Conclusion: Your questions are important to us because their also our learning curve. animation is hard work and needs some dedication, and although we are looking for more "animators" than "hobbyists", you are more than welcome to join in and experiment, and if you don't think this is working out for you, that's ok, people have some self-doubt in them. if you like, you can be part of the special thanks for reaching out to us, this really means a lot you know. We have over 600 scenes, each of them a different style than the last, so you could bring something new to the table that no one has done before.

I would love to talk more, but unfortunately, this month is getting pretty bad for us, so all I ask is to take this more casually.

Thank you for the questions, hope this helps.

- PIkari

Comments

Post a Comment

Popular posts from this blog

Calling for the next K.K. Slider!